I only tweak two values which are: the Fog distance and the Fog height. , sometimes you have to find the courage to delete everything and start all over again to finally find something you like! In V-Ray it is called VRayEnvironmentFog. In addition it is important to manage the fog of your scene. The HDRI choice could completely change the mood of your scene. The first step is to find an HDRI to realistically illuminate your overall scene, and especially if your environment is exterior.
This is one of my favourite parts because now you can give life to your scene. Sometimes you have to find the courage to delete everything and start all over again to finally find something you like! Lighting and Atmosphere Indeed, the image is still very basic, it’s not really nice looking, so you can waste a lot of time trying to find something cool which can be quite frustrating and consuming. Original website where the image came fromįor me the blocking part is one of the most complicated, because it could make you lose motivation. There is an image that shows how aperture affects your image. I always set my depth of field in 3D because it saves time - you will notice that some assets are totally blurred because they are out of focus, so these assets don’t need a lot of work. It is also important to define the depth of field you want and also what aperture you want. It is also important to take care of the focal length you want to work with. By doing this, you will only have to work in the camera’s view, it will avoid wasting time by working on an asset that will not be in the camera’s view. The goal is to lock the placement of the camera. Then you have to place your camera in the scene to do very simple blocking. The first thing you will do in 3D will be to choose the image format - 1920x1080 or 1920x917 for example. is a very important step, but the most important thing will be to continue to study this reference as you work on your project so as not to get lost. I also chose several real images, so that I don’t lose the details that will give realism. I used this concept as a reference for the colors. Reference board for Arkham sceneĪs you can see above, I only chose one concept art image which is Carlos Ortiz Corridor from Antoine Boutin. I often use PureRef to make my reference board. This is a very important step, but the most important thing will be to continue to study this reference as you work on your project so as not to get lost. The very first thing I do when starting a project is look for references - it could be photos found on the internet, images from movies or sometimes concept art. And of course, I do not pretend to have the background to teach a way to work, but maybe it could help new artists who are just getting started! Collecting Reference
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But of course, everyone is free to create their own process. I have learned a lot and have refined my processes alongside my studies. In 3D, there are hundreds of ways to achieve a result, what I am describing here is just one way to do it. I will talk a bit about which plugins I use, the process, and why I use them. That is to say, the set up of my scene, the lighting, the fog, my assembly/modeling/shading, the rendering, then the post production I do in Adobe After Effects.
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Referencing several personal projects that I have done, I will try to explain my process to create a full CG environment in a few steps. In this post he shares with us his process for making realistic CG environments using 3ds Max and V-Ray. Robin aspires to be environment / lighting artist.
Alongside his studies, Robin is also doing an internship at Nki Studio in Paris. Robin is a 23yr-old studying in his last year at New3dge in Paris.