But every single one mines formation has a weakspot where you can almost painlessly go through. When you are on the drop in point selection screen, always choose the point that looks like the one given on the screenshot, as it gives you the shortest and easiest clear of the beginning deck:īridges between decks are usually not hard to go through, but more experienced players place the custom Mines overlooked by cameras on choke points to drastically lower your chances of not being detected and so, reaching the core. This chapter will be divided into parts so I can explain each part of the infiltration process. Check Chapter 2 for weapons loadout for these kind of FOBs. Guards cannot be 1-shot stunned by S1000 grade 7 Air-S shotgun anymore (headshot still stuns them immediately).
The most important info regarding this is that guards and security devices will be tougher.
Equipment grade: This number depicts the average grade of equipment guards are using.Short range defense is also easy to deal with until you raise the combat alert. Medium range is pretty much a big grotesque, long range can be a pain in the *** as it can severely punish even the slightest mistakes you make. Range type: There are some major differences between the range types.Guards count: Note that this number doesn’t include only guards on platforms, but also the Guards that serve as backup, so it doesn’t help you very much in having sense about amount of guards.This is most easily noticeable when going against long range S++ guards. Guards rank: The higher it is, the more sensible and cautious guards are for your actions.Non-lethal guards are immune to any gases induced effect, like sleep grenades gas and AM A114 RP pistol rounds. Attack properties: This is the aspect that is a huge turning points mostly regarding the weapons you are choosing.Defense level: This depicts the overall strength of a platform you are about to infiltrate converted into one number.These are some critical aspects to pay attention to: Remember that you have unlimited time to analyze the platform you are about to ghost, so take as much time as you need to make sure you got everything covered. Uniforms are your personal preference, you don’t get any penalties for using any uniform.Īgain, these loadouts are my personal favorites, use any loadout that works best for you.Ĭhapter 3: Analyzing an FOB you’re planning to ghostĪnalyzing a platform you’re planning to ghost has a crucial role in majority of decisions you are going to make during mission sortie and during the infiltration.Items: Pentazemin, Noctocyanin, C.Box (SMK), NVG.Support weapons: Magazine, Sleep Grenade (not for non-lethal defense), Smoke Grenade, Stun Grenade, Hand Grenade, FOM Decoy, M21 D-Mine, Decoy.Secondary: AM A114 RP (for instant takedowns when necessary, DO NOT USE IF DEALING WITH NON LETHAL DEFENCE).
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How to open Metal Gear Online directly from a desktop shortcut